Since some random guy who nobody knows falsely reported the page on the BSC Navies wiki for no other apparent reason than to shut us down. He fled soon after, since his account doesn't even exist on the page anymore.
Well now apparently the wikia team itself is reviewing the BSC Navies wiki because of that one jerk, so if they catch wind that there is another page like it over here they may review us too. It is amazing how one jerk can cause so many problems.
Well, apparently he was someone called superdadsuper. He also fled the wiki soon after so he mighta been a troll. I came too late to witness the reporting discussion, but Mr Nutt filled me in on what he did. Apparently, he claimed we "slandered the company" and violated the TOS or something, which is a complete "nope" on both counts(and which I am fully prepared to argue in defense of).
It can be retreived, but im not sure if he knew how to, Can you request him to retreive it or make me a temporary admin for me to help. I do not see anything wrong with me being an admin there as I am a admin here at the parent wiki. I am trying to help here, but it is hard without any information and evidence. I strongly suggest you help me, help you.
edit: you can also ask sambosung to make me an admin there
I don't think this game simulates air flow. Not even the hydrodynamics are real, so making an ekranoplan based on real life theory would be imposible. Flying ships are make using various glitches in the programming
Yeah, I was quite surprised to find that in certain cases adding wings above water generates an effect similar to lift. I had originally built a lightweight, narrow ship to test out new speedtweaking methods and I got curious as to whether airflow was ever taken into account. I stuck some long, narrow wings on the ship near the front and the thing's top speed jumped from 60kts to 170kts and started trying to take off(of course, once the props left the water and thrust was lost, it came back down). I was quite surprised to see this effect myself, as I too was of the opinion that airflow was nonexistent. Of course, it COULD just be a new glitch that I happened to trigger...
I actually think I know what is going on. I built another winged design to investigate the glitch and found something really interesting about why the wings produce lift even though airflow isn't simulated. I am willing to share my observations with you on the battleship craft navies wikia chat.
Because we are not yet sure whether this even IS a glitch or there is a more mundane explanation we've overlooked. Besides, we have very little understanding of what is going on with the wings and it is hard to reproduce. If we find more information, we may create a page.
I am currently working on reconstructing the ship I had(but destroyed due to uselesness, before i thought it might be good to demonstrate) that demonstrated it's abilities as a GEV. Unfortunatley, I am redoing it from memory and none of my current attempts have truly duplicated the effects I saw, and I am really afraid 1.6.1 may have broke it. All is not lost though as I have some backup sqlites on my computer and I think I have a pic of it somewhere.
T rac3er wrote: why not create a page here about the ekranoplen builds.
i have tried adding variuos "supposedly lift elements" but they have weigt so they actually lower the nose,not lift it. but i have speed increase (several knots) withlarger "wings"
That sounds like what mine did(minus the lift glitch, for which we have started coming up with a theory). I need to know one thing though: Does making the wings longer boost speed until the wings reach a certain length where adding more starts to harm speed?
long wings helps turning :)) and i mean wings like an ekranoplan should have not like a seaplane, with water supports.
they don't skim the water surface, whey sink you into it. and cam make a 180 turn on a width of the ship radius.
the turning speed on the other hand is desastruous.
building wings from floats has the same effect with less weight problem. using the floats as building blocks is most efficient. i don't find this as a glitch because catamaran's and trimarans (sail ones) have netting keeping the minimal conection bars in place.
Hold on. I closely rebuilt the GEV from memory, even though it must not be exactly the same as I am not getting the lift I had before. However, I will post the current pics here and maybe if enough people start tweaking this GEV, someone will hit on the successful layout I am trying to recover from memory as long as it wasn't changed by phyzios in 1.6.1(BTW, im thinking along the lines of if a bunch of people try changing a design to get the results it once produced, eventually one person will succeed.).
Great. Probably looks better than my md-160 Lun class, too. Especially since I built it in school and had to dodge the probing eyes of my teachers every 5 seconds. I scrapped that one too since i wasn't satisfied with how impractically big and weak it was(I have plans to make a custom ekranoplanthat should be much more useful than my overdone Lun was).
Very clever.... my guess would be that the ship is sitting in the water, there is some large mass or another ship submerged and offset starboard off the bow of the visible ship. The visible ship is not moving, but the submerged one is. The camera is positioned so that the wake of the just-barely submerged ship/mass looks like it is directly underneath the visible ship, giving the illusion that the visible ship itself is moving above the surface of the water.
Sambobsung's ship uses a glitch which allows you to disconnect parts from the main ship. There is a large platform submerged in the water below the flying part of the ship. He didn't build it, mind you, these are very difficult to construct successfully.