Aircraft
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Aircraft were added to the game in an update in november. They are fast, fairly accurate, and can do a lot of damage, but can be shot down. The heavy hitters of the group are a one shot at a time sort of affair, so more than one of each class is required if you want the job done in short order. There are three classes: Dive Bombers, Torpedo Bombers, and Fighters
New jet aircraft will be implemented in to the aircraft featuring a new firing system, greater range (10 KM), and increased damage.
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Dive Bombers
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These are only effective in swarms, and can cripple the largest ships with a few succesful hits. Their greatest drawbacks are their low speed, single bomb payload, and inaccuracy. As tested by a previous member, their accuracy seems to decrease depending on how fast the enemy is moving. Thus a still ship sould get hit 40 percent of the time.
The standard procedure for a dive bomber (thats what these are) is to take off, fly to attack altitude, dive, and release their bomb. The aircraft will then circle back and land on your carrier. Once landed the aircraft can take off again. These are the hardest-hitting planes. They are not very accurate but can deliver damage onto the weaker decks of the ships, able to hit gun mounts, boilers and other vital installations onboard.
Torpedo Bombers
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These aircraft drop a single torpedo about 2 km away from the enemy ship. if the ship is well into a turn or sailing broadside at a speed of more than 70 knots, the torpedo will likely miss. That said, if a hit is scored most ships with no armor under the water go down. A large ship, like the Yamato, can survive upward of ten direct hits. Due to the low speed and single attack, it is advisable to have more than one of these in your air attack group. While possessing greater attack strength than divebombers, they are very vulnerable in the attack run. A player with an Mk 45 5 inch Gun could and will destroy scores of these planes. A ship could be made torpedo-proof, reducing effectiveness. However, when combined with divebombers, their greater precision, higher damage and the fact that with them the opposing skipper must prioritize between the divebombers and the torpedo bombers will become a lethal combination.
Fighters
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Fighters are fast and agile planes. They are not suited for attacks against ships, as any sort of armor will easily deflect the damage. They are designed to shoot down ememy aircraft, and are the defensive insurance to any good carrier. When launched a fighter will head for the nearest enemy and will open fire when in range.
Treat these as escorts.
Aircraft Carrier
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Note that you'll need to buy at least one "Runway" for 40,000. In addition, note that you'll have to put your plane on the same floor of the ship as the runway. Once this is done, its ALWAYS a big bonus if you can fit some anti-aircraft weapons on your ship. If you're rich enough, put a SPY-1 radar on it along with a MK45 gun. If not, just buy the Type 95s in order to have an adequate defense and put at least 4 of them. To protect yourself against those pesky fast ships, place 30.5+ and 30.5 (old) guns on your ship. A simple recommendation would be 6 fighters and 20 bombers. If you don't want to spend money, just put 30 bombers, and make sure you've got a few extra 30.5+ and 30.5 (old) guns. When fighting with an aircraft carrier, RETREAT (full steam backwards) immediately as soon as the battle starts. You want to get your carrier as far away as possible. Get out of the range of even the 46 cm cannon. From a safe spot, launch planes continously and wait for your enemy to be destroyed. Be sure to keep a distance of 17.0 km. In the worst case, get in to 13 km range and shoot with your guns, but if you're forced to do this, then you're probably going to lose anyway. Also, try to make your carrier has a maximum speed of at least 65 knots. This will you help get away from your enemy's guns.
Suggestions
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Here are a few tips and tricks that you may want to know before building your aircraft carrier. More are coming soon!
- Multiple Decks/Runways: These are great things to have. Basically, make floors in your ship. Build upwards. This way, you can launch more planes at a time, and not increase the size the enemy has to hit. (Building sideways gives the enemy a larger surface area to hit). However, it is advisable that you don't make any more than 3 layers though, as too many layers will make your ship too tall, and thus unstable and easier to get hit as well as capsize and sink.
- Protected Boilers: Definitely something you will want. Hollow out small sections of your ship, and put into these sections gas turbines if you can afford it, or large boilers (angled boilers are too large). Then layer up the armor above them. This saves deck space and protects your boilers from damage, which can be catastrophic if you're trying to escape.
- Gun Platforms: Adding to the multiple deck trick, make sure the very top deck is made with 600mm lightweight armor, and then maybe add a few guns onto it if you like. Also, an advisable idea is to protect your runways from damage and to have guns to counter enemies with. You can also design your carrier to have its flight deck sit high above the water, Doing this could make enough room to cut off some hull and give your carrier some space to place some 40 cm guns in front of the Runway. However your stability will be dangerously low
- Rare Metal Planes: If you plan on buying any special planes remember that they all have a weight difference. So if you bought some special planes and you line them up into groups and your carrier starts tipping then the weight difference is why. Colour coding each plane is a good idea.
- Close Emplacement: By this it means that aircraft should be placed as close as possible to the runways. Since aircraft on-deck must travel to the runways before it could take off and clear the runway, aircraft being launched off the decks farther away will take longer to take off than planes closer to the runways. While a non-issue with smaller carriers and their smaller air fleets, this can become a serious issue with ships carrying larger air fleets. Since aircraft launched earlier in the wave will be more likely to survive the glut of antiaircraft weapons, it is wise to widen the decks or add more runways for carrier use.

Added by ChrisVTitus
The Future
The programmers at Physios work feverishly on new weaponry. Aircraft are not excluded. Possessing a strike range longer than the first battleships we receive, aircraft carriers will be undoubtedly more lethal. What will make of many carriers unsuited to jets? Many were unceremoniously scrapped, including the USS Enterprise (CV-6), the most decorated Ameircan warship in World War II. A few may linger on to operate new warplanes, such as the American Midway-Class carriers or the British HMS Victorious. Many new carriers, whether through new players or more experienced ones needing new ships, will be built. Nonetheless, aircraft have been introduced to Battleship Craft, and they do not look like they will leave anytime soon.